Part Two: Environments Now that you're in the right 'mode' for playing Tetris with no immediate discomfort, it's time to look at where exactly you're playing, and whether it might be necessary to relocate. Finding suitable lighting is quite a challenge to the avid Tetris player. One must select an area where light is plentiful, yet does not noticably glare the screen. Generally the plastic face is very reflective, and optimally will reflect your own shadow, causing no glare. However, ambient light must be present to actually illuminate the screen. Try out various forms of light and see for yourself. | |
Standard incandescent light bulbs. Your traditional desk lamp. Light emanating from these bulbs generally does not distribute well, and can glare most unpleasantly. If you insist on using lamps, I recommend frosted white bulbs - those used for general reading. Perhaps the lamp itself could be frosted, like a pendant lamp. | |
Florescent fixtures. It's not the best, but it works astonishingly well in producing full bodied light. Office environments are great for the Gameboy. | |
Halogen lamps. Desk lamps will generally produce only glare - highly unrecommended. However, standing halogen lamps that first bounce light off the room's walls work very well. My lamp of choice. | |
Sunlight. Who can argue with good ol' Mother Nature? I've found that sunlight is probably the best around; great for road trips, hammocks, beaches, even indoors if the time of day is right. Best of all, it's free. | |
Candlelight. Sucky. Maybe if you're doing 2-player with your romantic partner (along with a bottle of clamato juice or something), it might clinch the 'mood' you're establishing, but still it's pretty sucky. | |
Neon. Ech. Possibly vomit inducing. | |
So you have this great Gameboy, a great posture, and a great lighting system. Now, where should you play Tetris?
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DO'S: | IDEAL CONDITIONS 1 | IDEAL CONDITIONS 2 | SCORE TETRISES DOWN BUTTON | NEXT WINDOW | HEART LEVELS | LEFT WING FLEXIBILITY | SLIDING | NOOK TWIST | TETRIS CURVE |
TECHNIQUES: | DO'S | DON'T'S |
GB TETRIS: | THEORY | TECHNIQUES | FUN & GAMES | KOBASHIKAWALAND | (MAP) |